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OBS Encoding Overload on TikTok Live? Fix the Dual-App Lag (2025)
- Authors

- Name
- Robin
Source discussion: "Can’t be live through OBS and TTLS without major encoding lag" — r/OBS. Streamers with powerful rigs (3070s, 3080s) are baffled by slideshow-quality streams when running both apps.
TL;DR
Running OBS and TikTok Live Studio (TTLS) at the same time often chokes your GPU because both fight for the same encoding resources. The fix? Split the load (NVENC for one, x264 for the other), cap your FPS in both apps, or switch to the Aitum Vertical plugin to eliminate the second app entirely.
Introduction
It’s the classic 2025 streamer nightmare. You’ve got your gaming PC, a solid RTX 30-series or 40-series card, and you’re ready to conquer both Twitch and TikTok. You fire up OBS for your horizontal stream and TikTok Live Studio (TTLS) for the vertical feed.
Everything looks fine in the preview. Then you hit "Go Live."
Suddenly, your OBS stats scream "Encoding Overload." Your game starts stuttering. Your TikTok chat says you look like a PowerPoint presentation. You check your Task Manager and your GPU is crying.
"But I have a 3080! Why is this happening?"
The answer isn't your hardware power; it's your resource management. You are asking your GPU to render two high-demand scenes and encode two high-bitrate streams simultaneously while playing a modern game. Here is how to fix the "Double Encode" trap and get buttery smooth streams on both platforms.
The Core Problem: The "Double Encode" Trap
When you use OBS Virtual Camera to send your feed to TikTok Live Studio, you might think you're saving resources. In reality, you are often doubling the work.
- OBS renders your game and overlays (GPU usage).
- OBS encodes the stream for Twitch (NVENC = GPU usage).
- TTLS receives the Virtual Cam, re-renders the scene (GPU usage).
- TTLS re-encodes the stream for TikTok (NVENC = GPU usage).
Your GPU is getting hit from four directions. Even a beastly card can choke under this specific type of pressure, causing "Encoding Overload" warnings and dropped frames.
Fix 1: The "Split Encoder" Strategy
If you have a decent CPU (Ryzen 7/9 or Intel i7/i9), you can offload one of the streams to your processor.
Scenario A (Strong CPU):
- OBS (Twitch): Keep on NVIDIA NVENC H.264 (Hardware). This ensures your main stream stays crisp.
- TTLS (TikTok): Switch the Encoder to x264 (Software) or QuickSync (if you have an Intel iGPU).
- Result: Your GPU handles the game and Twitch; your CPU handles TikTok.
Scenario B (The Reverse):
- If your game is CPU-heavy (like Valorant or CS2), keep both on NVENC but lower the quality preset on the TikTok stream. TikTok is viewed on phones; it doesn't need "Max Quality" settings.
Fix 2: Cap Your Canvas & FPS
TikTok Live Studio defaults to high settings that are overkill for a phone screen.
- Open TikTok Live Studio Settings.
- Resolution: Set to 720p (720x1280) or 1080p. 720p is often indistinguishable on mobile and saves massive resources.
- FPS: Cap it at 30 FPS or 60 FPS. If you are doing 60 on Twitch, try 30 on TikTok if you are lagging.
- Bitrate: Cap at 4000 Kbps. Anything higher is often wasted and adds strain.
Fix 3: The "Vertical Plugin" (The Best Solution)
The most effective fix is to stop using TikTok Live Studio entirely while gaming.
Use the Aitum Vertical Plugin for OBS. This allows you to create a vertical canvas inside OBS.
- Why it works: You only run ONE app (OBS). OBS handles both streams.
- How to do it:
- Install the Aitum Vertical plugin.
- Set up your vertical scene.
- Enter your TikTok Stream Key (if you have access) OR use the Virtual Camera just to feed a lightweight browser source (less strain than full TTLS app).
- Note: Direct RTMP streaming to TikTok usually requires a stream key, which not everyone has. If you don't have a key, you are stuck with TTLS, so use Fix 1 & 2.
Visualizing the Bottleneck
Here is why your setup is crashing and how the fix reroutes the load.
graph TD
subgraph "The Problem (Overload)"
Game[Game] --> GPU
OBS[OBS Render] --> GPU
OBS_Enc[OBS Encode] --> GPU
TTLS[TTLS Render] --> GPU
TTLS_Enc[TTLS Encode] --> GPU
GPU -->|Overload| Crash[Dropped Frames]
end
subgraph "The Fix (Balanced)"
Game2[Game] --> GPU2[GPU]
OBS2[OBS Render] --> GPU2
OBS_Enc2[OBS Encode (NVENC)] --> GPU2
TTLS2[TTLS Encode] --> CPU2[CPU (x264)]
GPU2 -->|Smooth| Stream1[Twitch Stream]
CPU2 -->|Smooth| Stream2[TikTok Stream]
end
Actionable Checklist: 5 Minutes to Smooth Streams
- Check Task Manager: Open it (Ctrl+Shift+Esc) while streaming. Is GPU at 99% or CPU at 99%?
- Run OBS as Admin: Right-click OBS -> "Run as Administrator". This tells Windows to prioritize OBS over the game.
- Lower TTLS Preview Quality: In TikTok Live Studio, turn the preview quality to "Performance" or "Low". This doesn't affect the stream, just what you see, saving GPU power.
- Disable "Look Ahead" and "Psycho Visual Tuning": In OBS Output settings (under NVENC), uncheck these. They use CUDA cores that your game needs.
- Cap Game FPS: Don't let your game run at 300 FPS if your monitor is 144Hz. Cap it. Uncapped frames starve OBS of GPU resources.
FAQ
Q: Why does OBS say "Encoding Overload" even when GPU usage is only 80%? A: Encoding uses a specific part of the GPU (the NVENC chip). If that chip is maxed out, you'll get overload errors even if the "3D" part of the GPU (used for gaming) has room to spare.
Q: Can I use a 2-PC setup to fix this? A: Yes, absolutely. But that's expensive. The tips above are for single-PC setups which are capable of doing this if tuned correctly.
Q: Does the "Virtual Camera" add delay? A: Minimal delay, but it adds overhead. Every frame has to be copied from GPU memory to system memory and back. This is why native plugins (like Aitum) are better than bridging two apps.
Conclusion
You don't need a $4000 PC to stream to Twitch and TikTok at the same time. You just need to stop asking your GPU to run a marathon while sprinting. By balancing your encoders (NVENC vs. x264) and capping your unnecessary settings, you can banish that "Encoding Overload" error for good.
Tweaked your settings? Go live and watch those dropped frames disappear.